The Soulslike genre -- difficult action games built on the formula established by FromSoftware's Dark Souls series -- is a ...
The Escapist reviews Code Vein 2’s fun Soulslike combat and bold ideas, but uneven story pacing, dated visuals, and ...
After Dark Souls 2, Code Vein 2 is arguably the most conflicted I have felt while playing a Souls-like RPG. The game gets a ...
Dark Horse Comics' May 2026 full solicits and solicitations with AvatarL The Last Airbender, Young Hellboy and Mimi Green launches ...
FromSoftware finally delivered the online co-op experience fans had been yearning for with the release of Elden Ring Nightreign earlier this year. And the game is about to get even better with the ...
We've been patiently waiting for FromSoftware to say a single word about its plans for Elden Ring Nightreign's DLC, which was meant to include new bosses as well as playable characters. Now we've seen ...
If you've ever smashed your head against a deadly Dark Souls or Elden Ring boss, you might have paused to consider how bizarre the situation looks from their perspective. A lone adventurer wanders ...
The latest amped-up “Everdark” boss variation to join Elden Ring Nightreign is here, giving players a fresh twist on the contentious encounter with Maris, Fathom of Knight. You know, the flying ...
Action RPGs Kingdom Come: Deliverance 2 dev had to "change the rules of the game" because it couldn't compete with giga budget RPGs Final Fantasy Final Fantasy 7 Remake lead knows JRPG fans are ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
When you think of Fromsoftware's RPGs - the studio's accumulated Souls games and soulslikes, like Elden Ring, Sekiro, and of course Dark Souls itself - you likely remember the struggles, the ardor, ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
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