The Active Video Game and Virtual Reality (AVG/VR) Lab was designed to advance scientific knowledge related to achieving accessible exergaming programs to improve health and increase physical activity ...
Members of the CS Computer Graphics and Applied Perception Lab perform funded research in the areas of computer graphics, eye tracking, and virtual reality. In addition, the lab provides a sandbox for ...
Register for October 5th webinar to discover new immersive simulations, administrator controls, and customization options to personalize learning and improve student outcomes Executive team expands ...
With its new Grid VGX software, Nvidia is aiming to tear down the performance barrier that keeps graphics-intensive applications from running on virtual desktops. The company detailed how it plans ...
In an effort to automate scientific discovery using artificial intelligence (AI), researchers have created a virtual laboratory that combines several ‘AI scientists’ — large language models with ...
Before the electric GMC Hummer could do its famous CrabWalk driving diagonally on roads, the Hummer was doing it inside a rather modest lab, tucked away in the corner of the 30,000 square-foot ...
Efficiency, AI and the need to optimize remote production capabilities are among the watchwords among editing and graphics vendors as the 2024 NAB Show approaches. “Key trends in TV/video graphics ...
Purdue University’s College of Engineering is at the forefront of innovative educational tools with its virtual wind tunnel project. The initiative, developed by faculty from the Schools of ...