Hello, and welcome Snap!. It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general.
I am making a space-invader style game that has clones of an alien sprite descend from the top of the screen. The user will press space to fire a bullet sprite (not a clone) at the alien clones. For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself. This is what I have right now that's not working ...
Hello everybody! Immediately felt in love with Snap! once I got to know it, and wanted to thank you, devs and forum users, for all of your work and participation. It inspires! I have a question regarding objects' attributes. Maybe it's quite obvious as it is and/or well-explained in a certain Reference chapter I skipped, but there's the one thing I wanted to implement in my tiny deckbuilding ...
Snap! has an installable PWA option, which makes a desktop app that works offline without internet connection and still lets you access (almost) all assets and resources, such as costumes, backgrounds, sounds and libraries when offline.
Useful Tips in Snap! This is a list of the most useful tips in the Snap! editor in case you don't know. This is a wiki post, you can edit this post, but: Rules for editing Follow the above rules. Editing this post without following the rules may have a risk of being reverted. Tips (you may edit this part and below) 1 - Previous costume Do not use switch to costume ((costume #) - (1)) block and ...
I made a simple platforming game in Snap! inspired by a game I've been making on a different platform. It's basically just a simple movement demo, but I think it's pretty cool. Project page Editor page
(Description copied from StephanShi's website) Bytebeat Bytebeat music (or one-liner music) was invented in September 2011. They're generally a piece of rhythmic and somewhat melodic music with no score, no instruments, and no real oscillators. It's simply a single-line formula that defines a waveform as a function of time, processed (usually) 8000 times per second, resulting in an audible ...
Library: Snap! Build Your Own Blocks Demo: Snap! Build Your Own Blocks This library works by modifying the movement blocks to paste a line from the start position to the new position onto the sprites. I also made it use a local variable to store all the sprites that the pen is down on, so that every sprite can have a different list.